Throughout earlier posts here we have explored the mediums of design and film. This piece aims to combine the two by evaluating the strengths and weaknesses of design principles used on some of the promotional material from the Lord of the Rings film franchise. Analysis of these strengths and weaknesses will be achieved by exploring … Continue reading Lord of the Design Principles: Effective Design to Create an Iconic Image
The aim of this post is to explore and discuss the concept of the Internet as an ideal public sphere - defined by Holub (1991, p.3) as, "…a realm in which individuals gather to participate in open discussions. Potentially, everyone has access to it. No one enters in discourse… with an advantage over another". Over … Continue reading The Internet – An ideal public sphere?
Media and its consumption has evolved down the years from a traditional broadcast culture to what has been dubbed in modern times as a participatory culture. Unlike the traditional broadcast culture of old – government or commercial organisation approved and/or distributed sources of media transmission, such as network radio and television shows – a participatory … Continue reading Exploring the Participatory Culture
Over the past few weeks I have started looking at social media and social interactions in a different light and already have found myself being more critical of its uses, Because of this, in theory, I will perhaps look at changing the way I approach the use of social media going forward. This image is … Continue reading Global Social Media: Case Study – China
Social gaming is one of my favourite past times, particularly in recent times in the Online world of Grand Theft Auto. Together with two of my good pals I am the president of the Hells Harambe’s Motorcycle Club. We grow pot, we cut coke and we manufacture meth in a large scale operation which takes … Continue reading Social Gaming – Interacting in the online world